Rise of the tomb raider image4/6/2023 Since the 2013 Tomb Raider reboot, Luddington has provided the basis for the face and voice of one of video gaming's most recognizable characters.Ī few days later, some 350 miles north of L.A. Shadow of the Tomb Raider hits store shelves on Septemfor the Xbox One, PS4, and PC.She's filming in a Los Angeles facial capture studio for her role as Lara Croft in the forthcoming Rise of the Tomb Raider. Shadow of the Tomb Raider will take everything we know about the way a Tomb Raider game can look and flip it on its head. Lara looks savage and wild, stalking her prey in the jungle with finesse and aptitude. Related: Tomb Raider and The Descent are the perfect companion films Lara’s new boxart is moody and dark, perhaps harkening back to her Dark Angel and Underworld games. The Shadow of the Tomb Raider graphics look mighty fine. The game overall seemed like the perfect Tomb Raider, until… The definitive edition also had a wonderful ice texture in the engine. Rise of the Tomb Raider altered Lara’s face shape and structure slightly, and even had two versions depending on the standard or definitive edition. She was wearing a completely new outfit, and for the first time ever, was in an HD game. Lara’s face was a new shape, and her hair had new textures. With a brand new model and a reboot story, Lara’s failed Underworld adventure became a thing of the past. Tomb Raider 2013 debuted a new and improved Lara. The run-and-gun game was simple, and not truly a continuation off of the Underworld plot, and rather more of a standalone. The box art is the first look we get into Lara’s latest model. Lara Croft and the Guardian of Light was on PS3 and Xbox 360, and was the first game to be made specifically for iOS. The water textures were particularly amazing in this game, as were the fire and dust physics. The game was not received well critically, but featured a beautifully textured Lara on the boxart. Tomb Raider: Underworld was what many considered the death of the old series Lara. The game also used the same engine as Legend, which still looks fluid and beautiful even by today’s standards. Tomb Raider Anniversary used the same models as Legend, with Lara wearing the same outfit in the original PS1 Tomb Raider. Lara’s facial animations were more lifelike, and her combat was beautifully rendered in Legend. The game also debuted the series on the Gamecube, PS3, and Xbox 360. Lara’s render and in-game models started to nearly match, which is quite the feat for the PS2. The Tomb Raider: Legend box art is iconic and beautiful. Lara’s first PS2 game Tomb Raider: The Angel of Darkness took some leads from the look established in the The Prophecy render, giving Lara her most realistic and updated look to-date.ĭoppelganger plots aside, Angel of Darkness, understandably so, presented our darkest look at Lara thusfar. Ontop of that, this top-down shooter allowed players to control Lara in the 3D world. Lara’s first foray into the Game Boy Advance was a lot better detailed than either of the GBC games, with lush environments and realistic animations. She had a newly designed face, and wasn’t wearing the same exact outfit that she had been for around 10 years. The gameplay once again featured some somewhat impressive GBC visuals, and slightly improved in-game animation and models.įor the Tomb Raider: The Prophecy box art, Lara’s rendered model was finally updated for the 21st century. There were only so many times that we could see Lara in the same busty blue tank top before the look became stale. Tomb Raider: Curse of the Sword was a followup to the 2000 Tomb Raider GBC game, and had a box art that was starting to get a bit generic at the time.
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